![]() This would be fine except that if you're good and can get out in front fairly quickly, you'll spend 20+ minutes driving with no competition ahead of you. With each race running for 15 minutes or more, and with two races per weekend, that means each "event" is a good half-hour of driving. Also, the main Challenge mode, where you race through a Ferrari Challenge championship series, has races based on time rather than laps. ![]() It's very hard to see upcoming turns in the game, so unless you either happen to know these tracks very well already or wish to spend a number of laps memorizing the layout and practicing your speed, you'll be relying on the line to help you. This not only means that you're staring at a good portion of your roof and not something "cool" to look at, but it also makes it hard to tackle most of the tracks without the driving line turned on (and it is by default). ![]() Even if it wouldn't be as accurate, the game would have done better to have the camera closer to the windshield. The top of the car takes up nearly half of the screen real estate, giving you a narrow view of the road in front of you. However, the camera is set too far back in the cockpit for you to get a good view of the track. For example, I'm a big fan of in-car views while racing, especially since most games, Ferrari Challenge included, are now doing a good job of rendering the interior and dashboard of these rides. Unfortunately, the realism bit was taken a little too far with some aspects of the game. Eutechnyx has done a great job of implementing a physics engine that properly simulates each of the cars' handling, giving you good feedback over how much power you're asking out of the car and how much it's delivering to you at any given moment. Regardless of which Ferrari you're behind the wheel of, the car will drive expectedly, ranging from raw power and performance of the newer models to the rather unassisted handling of models from the '50s and earlier. That bit aside, what Ferrari Challenge does right is the actual driving simulation. Sure, you'll unlock faster cars, like the F50 or the FXX, and you'll also delve back into Ferrari's past with some classic rides (Bueller?), but the feeling of saving up cash to upgrade your horsepower to gain an edge, and then winning a few series with your new ride to earn enough cash for a better ride is all but lost.Ĭlick here to watch the F430 video. Being that you start out Ferrari Challenge in none other than a Ferrari F430, you miss out on this progression almost entirely. One of my favorite things about most racing games is the overall progression that you go through, and how you start with very little and slowly wind up with faster and faster rides. ![]() ![]() I'm a pretty big fan of racing games, and I love everything from Burnout to Gran Turismo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |